# Living Room Brawl

URL: /show/coder-radio/51/
> Mike’s had his Ouya for a couple weeks and shares his review, plus Microsoft announces the Xbox One but the developer situation seems a bit murky. Meanwhile Chris suspects the world is ignoring the big chances Apple could dominate the living in just a few minutes, with the push of some bits. Plus picking the right language for an open source project, Openshift v Heroku, and thoughts on the future of Go.

- Show: [Coder Radio](/show/coder-radio/)
- Episode: 51
- Date: 2013-05-27
- Hosts: chris, michael
- YouTube: https://youtu.be/AGXy8RcVvNM





### Episode Links

### Feedback

  * Oded writes:

> “The whole point of the Oracle Google suit was that Oracle was passed that
> Google didn't use their VM but instead wrote their own VM based on the open
> Java language specifications. So given that I don't see Java language
> specification being closed any time soon, and that Google are unlikely to
> drop their Dalvik implementation (especially after basically getting a softlap on the wrist in the courts), TechCrunch's Java question was stupid,
> Larry Page fscked up not calling them out (maybe he was sick) and you guyshould have picked up in this.”

  * Mike is developing an HTML5 tool and asks if we feel the Apple Mac App Store is more profitable than the Chrome Webstore and WinRT Store combined.

  * Spindl — Zane’s new Ubuntu app:https://zaneswafford.com/hamburger/ AKA Hamburger project

  * Matt asks what we think of Openshift v Heroku and if we think Google is likely to kill Go

  * Trond asks if he should use C or C++ for an OSS library

  * Michael bought a year of Godaddy using our code (nice) and wonders what PHP MVC framework he should try

  * Chris asks if we think Xbox One will have an XNA like SDK — if so what will it be?

### Ouya Review

  * [Ouya review: can an indie console take on Sony and Microsoft? | The Verge](http://www.theverge.com/2013/4/4/4180242/ouya-review/index.html)

> Let's say everything goes exactly right for Ouya. Every good game in the
> Play Store becomes available to Ouya, Netflix and Amazon decide to play nice
> with the device, and the ROM and hacker community explode and make every app
> and many more available to the nascent platform. Then and only then, Ouya
> can be viable — if it can combine a decent set-top box with a decent gaming
> platform, it may have a case to make for your $99. But those are a lot of
> cards that have to fall a particular way, and without them the Ouya is a lot
> more like a Raspberry Pi than an Xbox 360.

  * [This is OUYA! – IGN](http://www.ign.com/articles/2013/05/16/this-is-ouya/index.html)

> Anyway that was my experience with the console. It's still early, but the
> platform seems to be shaping up nicely. Only time will tell if it can
> actually grab the attention of gamers everywhere.

  * [Ouya: The infinite garage sale | Joystiq](http://www.joystiq.com/2013/04/17/ouya-kickstarter-review/index.html)

> It's difficult not to weigh the Ouya's current shortcomings against all of
> its grand, much-publicized promise, but all of that grandiosity has to be
> reconciled with an important fact: The Ouya costs $99. Even if competent
> mobile ports are the best games the Ouya ever gets, that's an incredibly low
> barrier of entry for consumers and developers alike. How many good games
> does it take to be considered a good return on a $99 investment? One? Five?
> 10?

### XBox One For Devs

  * [Is Microsoft abandoning indie game developers with the Xbox One? – NBC News.com](http://www.nbcnews.com/technology/microsoft-abandoning-indie-game-developers-xbox-one-6C10037826/index.html)

> So the leaders of the indie game community clearly weren't thrilled by the
> Xbox One reveal. But does that mean that Microsoft is hanging them out to
> dry? Possibly. An independent developer who has worked with Microsoft in the
> past told NBC News that "premium" has become something of a buzzword for the
> company's new console, as if to emphasize that the company wants to maintain
> a strong hand in curating all gaming content that appears on XBLA.

  * [Xbox One opinions from developers vary on Kinect 2, TV centric focus ](http://www.vg247.com/2013/05/24/xbox-one-opinions-from-developers-vary-on-kinect-2-always-on-tv-focus/index.html)

> A few developers have weighed in on the Xbox One reveal, with many citing
> confusion over why we have to have Kinect 2 enabled all the time, and why
> the main focus was on the television aspect of the console — and not the
> games.

  * [Kinect lets you interact with ads, may spy on your mood – NBC News.com](http://www.nbcnews.com/technology/kinect-lets-you-interact-ads-may-spy-your-mood-828447/index.html)

> Microsoft on Thursday revealed new details about its "NUads," which are
> coming to Xbox Live this fall. NUads are interactive advertisements that put
> the Kinect's motion-sensing and voice-detecting abilities to work.

  * [Microsoft Files Patent for Ad-Serving Tech That Senses Mood | Digital – Advertising Age](http://adage.com/article/digital/microsoft-files-patent-ad-serving-tech-senses-mood/235336/index.html)

> In [an application](http://appft1.uspto.gov/netacgi/nph-arser541c.html?Sect1=PTO1&Sect2=HITOFF&d=PG01&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.html&r=1&f=G&l=50&s1=%2220120143693%22%20%20.PGNR.&OS=DN/20120143693&RS=DN/20120143693\\%22
> "Patent") filed in December 2010 but just made public last week, Microsoft
> sought to patent an advertising engine that gauges people's emotional states
> based on their search queries, emails, instant messages and use of online
> games, as well as facial expressions, speech patterns and body movements.
> The ad engine is device-agnostic; as Microsoft noted in its application,
> "client devices" could include personal digital assistants, smart phones,
> laptops, PCs and gaming devices.

  * [Patent Suggest Kinect Could Charge Per Person When Playing A Movie](http://www.thesixthaxis.com/2013/05/24/patent-suggest-kinect-could-charge-per-person-when-playing-a-movie/index.html)

> **A patent filed by Microsoft indicates that Kinect** could count the number
> of viewers watching (or playing) content and allow the content supplier toharge a fee per person.



