# Great App Recession

URL: /show/coder-radio/45/
> Things get real this episode as the guys look at the market pressures that are creating the conditions for a console like the Ouya, and it’s discounted software titles. Plus Mike’s results from playing the “free” game. Plus observations from the shuttering of LucasArts, and the drama of an always on future, your questions, and much more!

- Show: [Coder Radio](/show/coder-radio/)
- Episode: 45
- Date: 2013-04-15
- Hosts: chris, michael
- YouTube: https://youtu.be/WluYpaF2Khc





### Episode Links

### Show Notes:

#### Feedback

  * Khali asks if we think Jolla will take off
  * Brandon’s email: [Culture Clash](http://slexy.org/view/s20mNzqYG3/index.html)
  * [Nehemiah shares some QML buttons](http://qt-project.org/wiki/QtDesktopComponents/index.html)

  * Ashish writes:

> Now, onto the Ouya. I am not the biggest fan of The Verge, they really like
> to go down on Apple's 'little Apple'. But they did bring up one good point:
> because all the games need a free version, most games are plauged by nagging
> for DLC and freemium content with ads. That's a huge loss and would drive
> anybody insane, and would discredit the Ouya as a 'serious' gaming platform.
> Another thing is I don't think Ouya's upgrade frequency will help them, the
> way that processors are exponentially getting faster, people will start
> expecting better and better graphics. And devs would find it hard to keep
> both ends of the spectrum, high graphics and compatibility with old versions
> of the console, in balance.
>
> Also, I don't think that you have the demographic that will buy the Ouya
> correct. Gamers will still buy consoles and PCs, but the WalMart crowd that
> buys cheapo tablets and smartphones would love the Ouya and all of it's free
> games.)

  * Chrome / Blink feedback

  * **[Join the Coder Radio Sbureddit](http://www.reddit.com/r/coderradio/index.html)**

### Mike’s Grand Experiment:

  * [mdominick.com – Thank You!](http://blog.mdominick.com/index1397.html?p=413\\%22)

> Code Journal has done extremely well on the Mac App Store recently. It
> reached as high as number 31 for free apps overall and number 2 in its
> category. Needless to say I was shocked by the sheer number of users
> downloading the app

#### LucasArts Shutdown:

  * [Disney Shuts Down LucasArts, Cancels Star Wars 1313 And Star Wars: First Assault](http://kotaku.com/disney-shuts-down-lucasarts-468473749/index.html)

> "After evaluating our position in the games market, we've decided to shift
> LucasArts from an internal development to a licensing model, minimizing the
> company's risk while achieving a broader portfolio of quality Star Wars
> games," LucasArts parent company LucasFilm said in a statement. "

#### Always Online:

  * [Microsoft Xbox 720 – An always online model could lead to always offline business – Capital Technologies](http://www.captees.com/6774-microsoft-xbox-720-an-always-online-model-could-lead-to-always-offline-business/index.html)

> But recent reports indicate that the idea behind the working of the
> Microsoft Xbox 720 could cause big problems to the company in terms of
> sales, popularity and revenue. Recent reports indicate that the Microsoft
> Xbox 720 will always have to be connected to the internet in order to use
> the gaming console. So even if you are playing alone at home, you will still
> need an internet connection to keep the console running.

  * [Adam “Always Online” Orth no longer employed at Microsoft | Ars Technica](http://arstechnica.com/gaming/2013/04/adam-always-online-orth-no-longer-employed-at-microsoft/index.html)

> With a public Twitter account comes great responsibility—a good rule of
> thumb is that you shouldn't tweet anything your mother or your boss would
> object to seeing. [According to
> GameInformer](http://www.gameinformer.com/b/news/archive/2013/04/10/following-witter-tirade_2c00_-microsoft-designer-adam-orth-resigns.aspx/index.html),
> Microsoft Creative Director Adam Orth's [tone-
> deaf](http://arstechnica.com/gaming/2013/04/microsoft-employee-on-rumored-box-internet-requirement-dealwithit/index.html) comments regarding his
> inability to understand why rumors of an always-connected Xbox were causing
> some customers angst have led to his becoming _former_ Microsoft Creative
> Director Adam Orth.



